| ชื่อเรื่อง | : | The activity intensities reached when playing active tennis gaming relative to sedentary gaming, tennis game-play and current activity recommendations in young adults |
| นักวิจัย | : | Scanlan, Aaron. , Arkinstall, Hayley. , Dalbo, Vincent. , Humphries, Brendan. , Jennings, Cameron. , Kingsley, Michael. |
| คำค้น | : | Applied research. , 920412 Preventive Medicine. , 929999 Health not elsewhere classified. , 110602 Exercise Physiology. , Video gaming -- Metabolic equivalent -- Heart rate -- Sedentary lifestyle -- Physical activity -- Exergaming , Journal Article. Refereed, Scholarly Journal |
| หน่วยงาน | : | Central Queensland University, Australia |
| ผู้ร่วมงาน | : | - |
| ปีพิมพ์ | : | 2556 |
| อ้างอิง | : | http://hdl.cqu.edu.au/10018/929618 |
| ที่มา | : | Scanlan, AT, Arkinstall, H, Dalbo, VJ, Humphries, BJ, Jennings, CT & Kingsley, MI 2013, 'The activity intensities reached when playing active tennis gaming relative to sedentary gaming, tennis game-play and current activity recommendations in young adults', Journal of Strength and Conditioning Research, vol. 27, no. 9, pp. 2588-2595, http://dx.doi.org/10.1519/JSC.0b013e31827f523e |
| ความเชี่ยวชาญ | : | - |
| ความสัมพันธ์ | : | Journal of strength and conditioning research. United States : Lippincott Williams & Wilkins, 2013. Vol. 27, no. 9 (2013), p. 2588-2595 8 pages Refereed 1064-8011 , ACQUIRE [electronic resource] : Central Queensland University Institutional Repository. |
| ขอบเขตของเนื้อหา | : | - |
| บทคัดย่อ/คำอธิบาย | : | Although active gaming is popular and can increase energy expenditure in young adults, its efficacy as a prescriptive exercise tool is not well understood. This study aimed to: (1) compare the activity intensities experienced by young adults while playing active tennis gaming with conventional sedentary gaming, tennis game-play and current activity recommendations for health, and (2) identify changes in activity intensities across playing time. Following habitualization, ten active young adults (age: 20.2 +/- 0.4 years; stature: 1.74 +/- 0.03 m; body mass: 67.7 +/- 3.3 kg) completed three experimental trials (sedentary gaming, active tennis gaming and tennis game-play) on separate days in a randomized order. Heart rate (HR) and metabolic equivalents (METs) were averaged across 5-min and 10-min intervals, and the entire 20-min bout within each condition. Active gaming produced greater intensities across 5-10, 10-15 and 15-20 min time intervals compared with sedentary gaming (p < 0.01). Tennis game-play elicited greater HR (67 +/- 5%HRmax) and MET (5.0 +/- 0.2) responses than both sedentary (40 +/- 2%HRmax, 1.1 +/- 0.1 METs) and active gaming (45 +/- 2%HRmax, 1.4 +/- 0.1 METs) (p < 0.001). Only tennis game-play produced activity intensities meeting current recommendations for health benefit. Lower HR intensities were reached across 0-5 min than during later time intervals during active gaming (6%) and tennis game-play (9%) (p < 0.01). Activity intensities elicited by active gaming were greater than sedentary gaming, but less than tennis game-play and insufficient to contribute towards promoting and maintaining good health in young adults. These data suggest that active tennis gaming should not be recommended by exercise professionals as a substitute for actual sports participation in young adults. |
| บรรณานุกรม | : |
Scanlan, Aaron. , Arkinstall, Hayley. , Dalbo, Vincent. , Humphries, Brendan. , Jennings, Cameron. , Kingsley, Michael. . (2556). The activity intensities reached when playing active tennis gaming relative to sedentary gaming, tennis game-play and current activity recommendations in young adults.
กรุงเทพมหานคร : Central Queensland University, Australia. Scanlan, Aaron. , Arkinstall, Hayley. , Dalbo, Vincent. , Humphries, Brendan. , Jennings, Cameron. , Kingsley, Michael. . 2556. "The activity intensities reached when playing active tennis gaming relative to sedentary gaming, tennis game-play and current activity recommendations in young adults".
กรุงเทพมหานคร : Central Queensland University, Australia. Scanlan, Aaron. , Arkinstall, Hayley. , Dalbo, Vincent. , Humphries, Brendan. , Jennings, Cameron. , Kingsley, Michael. . "The activity intensities reached when playing active tennis gaming relative to sedentary gaming, tennis game-play and current activity recommendations in young adults."
กรุงเทพมหานคร : Central Queensland University, Australia, 2556. Print. Scanlan, Aaron. , Arkinstall, Hayley. , Dalbo, Vincent. , Humphries, Brendan. , Jennings, Cameron. , Kingsley, Michael. . The activity intensities reached when playing active tennis gaming relative to sedentary gaming, tennis game-play and current activity recommendations in young adults. กรุงเทพมหานคร : Central Queensland University, Australia; 2556.
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