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Immersion, flow and the experiences of game players

หน่วยงาน Central Queensland University, Australia

รายละเอียด

ชื่อเรื่อง : Immersion, flow and the experiences of game players
นักวิจัย : Pace, Steven.
คำค้น : Computer games. , Not a CQU Research Flagship , Human-computer interaction. , Leisure. , Virtual reality. , Concentrated study. , Computer software. , 700199 Computer software and services not elsewhere classified , 749999 Education and training not elsewhere classified , 750299 Arts and leisure not elsewhere classified , 280104 Computer-Human Interaction , 380303 Computer Perception, Memory and Attention , 410303 Multimedia , Immersion -- Flow -- Computer games -- Simulations -- Virtual -- Presence -- Telepresence -- Engagement -- Attention -- Fidelity -- Grounded theory -- Qualitative research
หน่วยงาน : Central Queensland University, Australia
ผู้ร่วมงาน : -
ปีพิมพ์ : 2551
อ้างอิง : http://hdl.cqu.edu.au/10018/18031 , cqu:3216
ที่มา : Pace, S 2008 "Immersion, Flow And The Experiences Of Game Players", paper presented at SimTecT 2008, 12 – 15 May 2008, pp. 419-424, http://www.siaa.asn.au/simtect/2008/2008.htm
ความเชี่ยวชาญ : -
ความสัมพันธ์ : SimTecT 2008 conference proceedings : 12-15 May 2008, Melbourne Convention Centre, Melbourne, Victoria, Australia / [editor Elyssebeth Leigh] Lindfield, N.S.W. : Simulation Industry Association of Australia, 2008. p.419-424 6 pages Refereed 0977525740 , aCQUIRe [electronic resource] : Central Queensland University Institutional Repository.
ขอบเขตของเนื้อหา : -
บทคัดย่อ/คำอธิบาย :

Immersion — also described as engagement, involvement, presence, or a sense of 'being there' in a virtual environment — is widely considered to be a desirable element of instructional computer games and simulations, but the experience is poorly understood. This paper provides some insights into the nature of immersion obtained from a qualitative study of the flow experiences of computer game players. Flow is an enjoyable state of intense mental focus that is sometimes experienced by individuals who are engaged in a challenging activity.

บรรณานุกรม :
Pace, Steven. . (2551). Immersion, flow and the experiences of game players.
    กรุงเทพมหานคร : Central Queensland University, Australia.
Pace, Steven. . 2551. "Immersion, flow and the experiences of game players".
    กรุงเทพมหานคร : Central Queensland University, Australia.
Pace, Steven. . "Immersion, flow and the experiences of game players."
    กรุงเทพมหานคร : Central Queensland University, Australia, 2551. Print.
Pace, Steven. . Immersion, flow and the experiences of game players. กรุงเทพมหานคร : Central Queensland University, Australia; 2551.