| ชื่อเรื่อง | : | Immersion, flow and the experiences of game players |
| นักวิจัย | : | Pace, Steven. |
| คำค้น | : | Computer games. , Not a CQU Research Flagship , Human-computer interaction. , Leisure. , Virtual reality. , Concentrated study. , Computer software. , 700199 Computer software and services not elsewhere classified , 749999 Education and training not elsewhere classified , 750299 Arts and leisure not elsewhere classified , 280104 Computer-Human Interaction , 380303 Computer Perception, Memory and Attention , 410303 Multimedia , Immersion -- Flow -- Computer games -- Simulations -- Virtual -- Presence -- Telepresence -- Engagement -- Attention -- Fidelity -- Grounded theory -- Qualitative research |
| หน่วยงาน | : | Central Queensland University, Australia |
| ผู้ร่วมงาน | : | - |
| ปีพิมพ์ | : | 2551 |
| อ้างอิง | : | http://hdl.cqu.edu.au/10018/18031 , cqu:3216 |
| ที่มา | : | Pace, S 2008 "Immersion, Flow And The Experiences Of Game Players", paper presented at SimTecT 2008, 12 – 15 May 2008, pp. 419-424, http://www.siaa.asn.au/simtect/2008/2008.htm |
| ความเชี่ยวชาญ | : | - |
| ความสัมพันธ์ | : | SimTecT 2008 conference proceedings : 12-15 May 2008, Melbourne Convention Centre, Melbourne, Victoria, Australia / [editor Elyssebeth Leigh] Lindfield, N.S.W. : Simulation Industry Association of Australia, 2008. p.419-424 6 pages Refereed 0977525740 , aCQUIRe [electronic resource] : Central Queensland University Institutional Repository. |
| ขอบเขตของเนื้อหา | : | - |
| บทคัดย่อ/คำอธิบาย | : | Immersion — also described as engagement, involvement, presence, or a sense of 'being there' in a virtual environment — is widely considered to be a desirable element of instructional computer games and simulations, but the experience is poorly understood. This paper provides some insights into the nature of immersion obtained from a qualitative study of the flow experiences of computer game players. Flow is an enjoyable state of intense mental focus that is sometimes experienced by individuals who are engaged in a challenging activity. |
| บรรณานุกรม | : |
Pace, Steven. . (2551). Immersion, flow and the experiences of game players.
กรุงเทพมหานคร : Central Queensland University, Australia. Pace, Steven. . 2551. "Immersion, flow and the experiences of game players".
กรุงเทพมหานคร : Central Queensland University, Australia. Pace, Steven. . "Immersion, flow and the experiences of game players."
กรุงเทพมหานคร : Central Queensland University, Australia, 2551. Print. Pace, Steven. . Immersion, flow and the experiences of game players. กรุงเทพมหานคร : Central Queensland University, Australia; 2551.
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