| ชื่อเรื่อง | : | What is it thinking? : game AI opponent computer-human interaction using descriptive schema and explanatory capabilities |
| นักวิจัย | : | Chiou, Andrew. |
| คำค้น | : | Software engineering. , Not a CQU Research Flagship , 700199 Computer software and services not elsewhere classified , 280104 Computer-Human Interaction , 280201 Expert Systems , 280210 Simulation and Modelling , Computer games , Artificial intelligence. , Knowledge representation -- Artificial intelligence -- Expert systems -- Games -- Software engineering -- Software architectures |
| หน่วยงาน | : | Central Queensland University, Australia |
| ผู้ร่วมงาน | : | - |
| ปีพิมพ์ | : | 2550 |
| อ้างอิง | : | http://hdl.cqu.edu.au/10018/12679 , cqu:2781 |
| ที่มา | : | Chiou, A 2007, 'What is it thinking? Game AI opponent computer-human interaction using descriptive schema and explanatory capabilities', paper presented at the Proceedings of the 2nd International Conference on Digital Interactive Media in Entertainment and Arts Perth, Western Australia, viewed 29 April 2008, http://doi.acm.org/10.1145/1306813.1306837 |
| ความเชี่ยวชาญ | : | - |
| ความสัมพันธ์ | : | DIMEA 2007 : 2nd International Conference on Digital Interactive Media in Entertainment and Arts, 5-7 September 2007, Perth, Western Australia New York : ACM, 2007. p.91-97 7 pages Refereed 9780869059944 , aCQUIRe [electronic resource] : Central Queensland University Institutional Repository. |
| ขอบเขตของเนื้อหา | : | - |
| บทคัดย่อ/คำอธิบาย | : | In strategy-based games, it is sometimes beneficial to understand the evaluation processes of the game AI opponent, e.g. What strategic or tactical motives is it inferring? Why did it make the previous move? However, the mechanics available to allow the game AI to convey these processes to the [human] player or game designer is complex to implement, more so than the actual mechanics of the game AI itself. This paper proposes a method that provides the mechanism for a game AI to communicate its evaluation processes using descriptive schemata and explanatory functions. A case study will be presented that includes an implementation of a game AI opponent that is capable of describing its inferential processes while playing a tabletop wargame. |
| บรรณานุกรม | : |
Chiou, Andrew. . (2550). What is it thinking? : game AI opponent computer-human interaction using descriptive schema and explanatory capabilities.
กรุงเทพมหานคร : Central Queensland University, Australia. Chiou, Andrew. . 2550. "What is it thinking? : game AI opponent computer-human interaction using descriptive schema and explanatory capabilities".
กรุงเทพมหานคร : Central Queensland University, Australia. Chiou, Andrew. . "What is it thinking? : game AI opponent computer-human interaction using descriptive schema and explanatory capabilities."
กรุงเทพมหานคร : Central Queensland University, Australia, 2550. Print. Chiou, Andrew. . What is it thinking? : game AI opponent computer-human interaction using descriptive schema and explanatory capabilities. กรุงเทพมหานคร : Central Queensland University, Australia; 2550.
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