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A game AI production shell framework generating AI opponents for geomorphic-isometric strategy games via modeling of expert player intuition /

หน่วยงาน Central Queensland University, Australia

รายละเอียด

ชื่อเรื่อง : A game AI production shell framework generating AI opponents for geomorphic-isometric strategy games via modeling of expert player intuition /
นักวิจัย : Chiou, Andrew.
คำค้น : Not a CQU Research Flagship , 700199 Computer software and services not elsewhere classified , 280104 Computer-Human Interaction , 280201 Expert Systems , 280210 Simulation and Modelling , Computer games , Intuition (Computer system) , Human-computer interaction. , Software engineering. , Knowledge representation -- Artificial intelligence -- Expert systems -- Games -- Software engineering -- Software architectures
หน่วยงาน : Central Queensland University, Australia
ผู้ร่วมงาน : -
ปีพิมพ์ : 2550
อ้างอิง : http://hdl.cqu.edu.au/10018/12685 , http://acquire.cqu.edu.au:8080/vital/access/manager/Repository/cqu:2784 , cqu:2784
ที่มา : Chiou, A 2007, 'A game AI production shell framework: generating AI opponents for geomorphic-isometric strategy games via modeling of expert player intuition', paper presented at the 2nd International Conference on Digital Interactive Media in Entertainment and Arts, Perth, Western Australia, viewed 29 April 2008, http://doi.acm.org/10.1145/1306813.1306836
ความเชี่ยวชาญ : -
ความสัมพันธ์ : Proceedings of DIMEA 2007 2nd International Conference on Digital Interactive Media in Entertainment and Arts: New York. : ACM, September 2007. p.84-90 7 pages Refereed 9780869059944 9781595937087 (online) , aCQUIRe [electronic resource] : Central Queensland University Institutional Repository.
ขอบเขตของเนื้อหา : -
บทคัดย่อ/คำอธิบาย :

One of the most challenging aspects of game AI implementation in computer games is in the production of artificial opponents that can demonstrate human-intuitive strategic skills. In this paper, the need and requirements for a quick and efficient method to capture these skills are identified. Based on these requirements, a framework for a game AI shell is proposed. A case study is presented to demonstrate the workability of the framework by employing a prototype shell to generate a game AI middleware for a tabletop strategy-base game.

บรรณานุกรม :
Chiou, Andrew. . (2550). A game AI production shell framework generating AI opponents for geomorphic-isometric strategy games via modeling of expert player intuition /.
    กรุงเทพมหานคร : Central Queensland University, Australia.
Chiou, Andrew. . 2550. "A game AI production shell framework generating AI opponents for geomorphic-isometric strategy games via modeling of expert player intuition /".
    กรุงเทพมหานคร : Central Queensland University, Australia.
Chiou, Andrew. . "A game AI production shell framework generating AI opponents for geomorphic-isometric strategy games via modeling of expert player intuition /."
    กรุงเทพมหานคร : Central Queensland University, Australia, 2550. Print.
Chiou, Andrew. . A game AI production shell framework generating AI opponents for geomorphic-isometric strategy games via modeling of expert player intuition /. กรุงเทพมหานคร : Central Queensland University, Australia; 2550.