| ชื่อเรื่อง | : | Validation of machine-oriented strategies in chess endgames |
| นักวิจัย | : | Niblett, Timothy B. |
| คำค้น | : | chess endgame strategies. , game theory models , logic programming , domain knowledge , algorithmic programs |
| หน่วยงาน | : | Edinburgh Research Archive, United Kingdom |
| ผู้ร่วมงาน | : | Michie, Donald |
| ปีพิมพ์ | : | 2525 |
| อ้างอิง | : | http://hdl.handle.net/1842/6635 |
| ที่มา | : | - |
| ความเชี่ยวชาญ | : | - |
| ความสัมพันธ์ | : | Bratko,I. A Niblett,T. (1980) Conjectures and refutations in a framework for chess endgame knowledge. in Expert stems in the Micro Electronic Age 83-101 (ed. D. Michie). Edinburgh: Edinburgh University Press. , Kopec,t. A Niblett,T. (1980) How hard is the play of the king-rook-king-knight ending? in Advances in Computer Chess 2 57-81 (ed. M.R.B. Clarke), Edinburgh: Edinburgh University Press. , Niblett,T. (1982) A provably correct strategy for the end-game of king and pawn vs. king. in Machine Intelligence 10 (ed. Michie, Hayes and Paa Chichester: Ellis Horwood , Shnyiro,A. A Niblett,T. (1982) Automatic induction of Classification rules for a chess endgame. in Advances in Computer Chess 3 (ed. M.R.B. Clarke) Oxford: Pergamon |
| ขอบเขตของเนื้อหา | : | - |
| บทคัดย่อ/คำอธิบาย | : | This thesis is concerned with the validation of chess endgame strategies. It is also concerned with the synthesis of strategies that can be validated. A strategy for a given player is the specification of the move to be made by that player from any position that may occur. This move may be dependent on the previous moves of both sides. A strategy is said to be correct if following the strategy always leads to an outcome of at least the same game theoretic value as the starting position. We are not concerned with proving the correctness of programs that implement the strategies under consideration. We shall be working with knowledge-based programs which produce playing strategies, and assume that their concrete implementations (in POP2, PROLOG etc.) are correct. The synthesis approach taken attempts to use the large body of heuristic knowledge and theory, accumulated over the centuries by chessmasters, to find playing strategies. Our concern here is to produce structures for representing a chessmaster's knowledge wnich can be analysed within a game theoretic model. The validation approach taken is that a theory of the domain in the form of the game theoretic model of chess provides an objective measure of the strategy followed by a program. Our concern here is to analyse the structures created in the synthesis phase. This is an instance of a general problem, that of quantifying the performance of computing systems. In general to quantify the performance of a system we need,- A theory of the domain. - A specification of the problem to be solved. - Algorithms and/or domain-specific knowledge to be applied to solve the problem. |
| บรรณานุกรม | : |
Niblett, Timothy B. . (2525). Validation of machine-oriented strategies in chess endgames.
กรุงเทพมหานคร : Edinburgh Research Archive, United Kingdom . Niblett, Timothy B. . 2525. "Validation of machine-oriented strategies in chess endgames".
กรุงเทพมหานคร : Edinburgh Research Archive, United Kingdom . Niblett, Timothy B. . "Validation of machine-oriented strategies in chess endgames."
กรุงเทพมหานคร : Edinburgh Research Archive, United Kingdom , 2525. Print. Niblett, Timothy B. . Validation of machine-oriented strategies in chess endgames. กรุงเทพมหานคร : Edinburgh Research Archive, United Kingdom ; 2525.
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