| ชื่อเรื่อง | : | Making work fun : investigating antecedents of perceived enjoyment in human computation games for information sharing |
| นักวิจัย | : | Pe-Than, Ei Pa Pa , Goh, Dion Hoe-Lian , Lee, Chei Sian |
| คำค้น | : | DRNTU::Social sciences::Psychology::Motivation , DRNTU::Business::General::Social aspects , DRNTU::Engineering::Computer science and engineering::Information systems::Information systems applications |
| หน่วยงาน | : | Nanyang Technological University, Singapore |
| ผู้ร่วมงาน | : | - |
| ปีพิมพ์ | : | 2557 |
| อ้างอิง | : | Pe-Than, E. P. P., Goh, D. H. L., & Lee, C. S. (2014). Making work fun: Investigating antecedents of perceived enjoyment in human computation games for information sharing. Computers in human behavior, 39, 88-99. , 0747-5632 , http://hdl.handle.net/10220/20953 , http://dx.doi.org/10.1016/j.chb.2014.06.023 |
| ที่มา | : | - |
| ความเชี่ยวชาญ | : | - |
| ความสัมพันธ์ | : | Computers in human behavior |
| ขอบเขตของเนื้อหา | : | - |
| บทคัดย่อ/คำอธิบาย | : | The advent of online games, crowdsourcing, and user-generated content has led to the emergence of a new paradigm called the Human Computation Game (HCG) which utilizes games as a motivator to encourage users’ participation in human computation. HCGs are different from games for pure entertainment which emphasize play and fun, rather than output generation. Therefore, research has yet to fully explore the factors underlying players’ perception of HCG enjoyment. In this paper, we study the influence of motivational needs satisfaction and perceived output quality on perceived HCG enjoyment using a survey (N = 205) of a location-based information sharing HCG called SPLASH, developed as part of our research. According to the results, perceived needs for autonomy, competence, and relatedness influence perceived enjoyment of HCGs, suggesting that HCGs that fulfill these three needs are more likely to be enjoyable, thereby encouraging players to make useful computations. The results also show that participants who perceive higher levels output relevancy report a greater level of enjoyment, indicating that HCGs that assist players in generating relevant outputs are more likely to be perceived as enjoyable. |
| บรรณานุกรม | : |
Pe-Than, Ei Pa Pa , Goh, Dion Hoe-Lian , Lee, Chei Sian . (2557). Making work fun : investigating antecedents of perceived enjoyment in human computation games for information sharing.
กรุงเทพมหานคร : Nanyang Technological University, Singapore. Pe-Than, Ei Pa Pa , Goh, Dion Hoe-Lian , Lee, Chei Sian . 2557. "Making work fun : investigating antecedents of perceived enjoyment in human computation games for information sharing".
กรุงเทพมหานคร : Nanyang Technological University, Singapore. Pe-Than, Ei Pa Pa , Goh, Dion Hoe-Lian , Lee, Chei Sian . "Making work fun : investigating antecedents of perceived enjoyment in human computation games for information sharing."
กรุงเทพมหานคร : Nanyang Technological University, Singapore, 2557. Print. Pe-Than, Ei Pa Pa , Goh, Dion Hoe-Lian , Lee, Chei Sian . Making work fun : investigating antecedents of perceived enjoyment in human computation games for information sharing. กรุงเทพมหานคร : Nanyang Technological University, Singapore; 2557.
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