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What determines video game use? : the impact of users’ habits, addictive tendencies, and intentions to play

หน่วยงาน Nanyang Technological University, Singapore

รายละเอียด

ชื่อเรื่อง : What determines video game use? : the impact of users’ habits, addictive tendencies, and intentions to play
นักวิจัย : Hartmann, Tilo , Jung, Younbo , Vorderer, Peter
คำค้น : DRNTU::Social sciences::Mass media::Alternative media , DRNTU::Social sciences::Communication::Audience research , DRNTU::Social sciences::Psychology::Applied psychology
หน่วยงาน : Nanyang Technological University, Singapore
ผู้ร่วมงาน : -
ปีพิมพ์ : 2555
อ้างอิง : Hartmann, T., Jung, Y., & Vorderer, P. (2012). What determines video game use? The impact of users’ habits, addictive tendencies, and intentions to play. Journal of media psychology : theories, methods, and applications, 24(1), 19-30. , 1864-1105 , http://hdl.handle.net/10220/18218 , http://dx.doi.org/10.1027/1864-1105/a000059
ที่มา : -
ความเชี่ยวชาญ : -
ความสัมพันธ์ : Journal of media psychology : theories, methods, and applications
ขอบเขตของเนื้อหา : -
บทคัดย่อ/คำอธิบาย :

The present study explores the role of intentions, habits, and addictive tendencies in people’s video game use. The approach sets out from the assumption that both habits and addictive tendencies determine higher amounts of video game use. However, the present study examines if this impact of both habits and addictive tendencies on video game use is mediated by users’ intentions to play. Furthermore, the impact of habits and addictive tendencies on video game use may also be lower the less users intend to play (indicating a moderating role of intention). To test these assumptions, data was collected in a survey with two waves (N = 351). Determinants were measured before the outcome, i.e. subsequent video game use. Results of mediation analyses reveal a positive impact of both habits and addictive tendencies on video game use that is partly carried on by users’ intentions. Furthermore, moderation analyses suggest that the impact of habits - but not of addictive tendencies - on video game use decreases the less users intend to play. Taken together, these findings suggest that users´ video game habits, addictive tendencies, and intentions jointly determine video game use.

บรรณานุกรม :
Hartmann, Tilo , Jung, Younbo , Vorderer, Peter . (2555). What determines video game use? : the impact of users’ habits, addictive tendencies, and intentions to play.
    กรุงเทพมหานคร : Nanyang Technological University, Singapore.
Hartmann, Tilo , Jung, Younbo , Vorderer, Peter . 2555. "What determines video game use? : the impact of users’ habits, addictive tendencies, and intentions to play".
    กรุงเทพมหานคร : Nanyang Technological University, Singapore.
Hartmann, Tilo , Jung, Younbo , Vorderer, Peter . "What determines video game use? : the impact of users’ habits, addictive tendencies, and intentions to play."
    กรุงเทพมหานคร : Nanyang Technological University, Singapore, 2555. Print.
Hartmann, Tilo , Jung, Younbo , Vorderer, Peter . What determines video game use? : the impact of users’ habits, addictive tendencies, and intentions to play. กรุงเทพมหานคร : Nanyang Technological University, Singapore; 2555.