| ชื่อเรื่อง | : | Nintendo Wii as an intervention : improving the well-being of elderly in long-term care facilities |
| นักวิจัย | : | Koay, Jing Li , Ng, Janissa Sihui , Wong, Gladys Li Chieh |
| คำค้น | : | DRNTU::Social sciences::Sociology |
| หน่วยงาน | : | Nanyang Technological University, Singapore |
| ผู้ร่วมงาน | : | - |
| ปีพิมพ์ | : | 2552 |
| อ้างอิง | : | Koay, J. L., Ng, J. S., & Wong, G. L. C. (2009). Nintendo Wii as an Intervention : Improving the Well-being of Elderly in Long-term Care Facilities. Final year project report, Nanyang Technological University. , http://hdl.handle.net/10220/6217 |
| ที่มา | : | - |
| ความเชี่ยวชาญ | : | - |
| ความสัมพันธ์ | : | - |
| ขอบเขตของเนื้อหา | : | - |
| บทคัดย่อ/คำอธิบาย | : | This study examined the impact of playing Nintendo Wii on the psychological, social and physical well-being of elders. Based on the unique features of Wii, we also explored the possible mediation effects that social interaction and physical activity that playing Wii had on psychological well-being. Finally, we studied how the benefits of playing Wii may be magnified under different playing conditions. A six week-long intervention was held in SASCO Senior Citizens’ Home, a long-term care facility in Singapore. 45 residents aged between 56 and 92 years old took part in the study. Participants were split into three experimental groups: (1) Multiplayer Wii group (2) Single-player Wii group and (3) control group, who played traditional group games. Game sessions took place three times a week, lasting one and a half hours each. Questionnaires were administered through face-to-face interviews before and after the intervention. Measures included social interaction, physical activity, senior centre belonging, loneliness, affect and self-esteem. Results showed that playing Wii had a positive impact on the overall well-being of the elderly. Mediation effects were found for psychological well-being variables like loneliness and belonging. The elder in the single-player Wii group exhibited more positive affect compared to those in the multiplayer group. Through this study, Wii was proven to have a positive contribution to the overall well-being of the elderly. Explanations and implications for future applications of Wii in interventions for the elderly are were discussed. |
| บรรณานุกรม | : |
Koay, Jing Li , Ng, Janissa Sihui , Wong, Gladys Li Chieh . (2552). Nintendo Wii as an intervention : improving the well-being of elderly in long-term care facilities.
กรุงเทพมหานคร : Nanyang Technological University, Singapore. Koay, Jing Li , Ng, Janissa Sihui , Wong, Gladys Li Chieh . 2552. "Nintendo Wii as an intervention : improving the well-being of elderly in long-term care facilities".
กรุงเทพมหานคร : Nanyang Technological University, Singapore. Koay, Jing Li , Ng, Janissa Sihui , Wong, Gladys Li Chieh . "Nintendo Wii as an intervention : improving the well-being of elderly in long-term care facilities."
กรุงเทพมหานคร : Nanyang Technological University, Singapore, 2552. Print. Koay, Jing Li , Ng, Janissa Sihui , Wong, Gladys Li Chieh . Nintendo Wii as an intervention : improving the well-being of elderly in long-term care facilities. กรุงเทพมหานคร : Nanyang Technological University, Singapore; 2552.
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