| ชื่อเรื่อง | : | Pedagogy in Commercial Video Games |
| นักวิจัย | : | Becker, Katrin |
| คำค้น | : | Game design , Games for learning , Game studies |
| หน่วยงาน | : | Mount Royal University ,Canada |
| ผู้ร่วมงาน | : | - |
| ปีพิมพ์ | : | 2549 |
| อ้างอิง | : | Katrin Becker, Pedagogy in Commercial Video Games, in Games and Simulations in Online Learning: Research and Development Frameworks, Information Science Publishing edited by David Gibson, Clark Aldrich and Marc Prensky 2006 (Ch. 2 p.21-47). , http://hdl.handle.net/1880/46750 |
| ที่มา | : | - |
| ความเชี่ยวชาญ | : | - |
| ความสัมพันธ์ | : | - |
| ขอบเขตของเนื้อหา | : | - |
| บทคัดย่อ/คำอธิบาย | : | Books, film, television, and indeed every other medium that came before them has been used and sometimes studied as media for the delivery of instruction. Outstanding examples of each medium have been applied to educative purposes with enduring results. Digital games are now also receiving attention in this context. A first step to gaining an understanding for just how a particular medium can be used in education is to study the outstanding examples, regardless of their original purpose. This chapter examines numerous well-known and commercially successful games through the lens of several known and accepted learning theories and styles, using the premise that “good” games already embody sound pedagogy in their designs even if the incorporation of those theories was not deliberate. |
| บรรณานุกรม | : |
Becker, Katrin . (2549). Pedagogy in Commercial Video Games.
กรุงเทพมหานคร : Mount Royal University ,Canada. Becker, Katrin . 2549. "Pedagogy in Commercial Video Games".
กรุงเทพมหานคร : Mount Royal University ,Canada. Becker, Katrin . "Pedagogy in Commercial Video Games."
กรุงเทพมหานคร : Mount Royal University ,Canada, 2549. Print. Becker, Katrin . Pedagogy in Commercial Video Games. กรุงเทพมหานคร : Mount Royal University ,Canada; 2549.
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