| ชื่อเรื่อง | : | Enhancing user performance and engagement through gamification: Case study of aqua republica |
| นักวิจัย | : | Sureephong P. , Puritat K. , Chernbumroong S. |
| คำค้น | : | - |
| หน่วยงาน | : | มหาวิทยาลัยเชียงใหม่ |
| ผู้ร่วมงาน | : | - |
| ปีพิมพ์ | : | 2560 |
| อ้างอิง | : | 2-s2.0-85019997361 , 10.1109/SKIMA.2016.7916223 , https://www.scopus.com/inward/record.uri?partnerID=HzOxMe3b&scp=85019997361&origin=inward , http://cmuir.cmu.ac.th/jspui/handle/6653943832/40474 |
| ที่มา | : | - |
| ความเชี่ยวชาญ | : | - |
| ความสัมพันธ์ | : | - |
| ขอบเขตของเนื้อหา | : | - |
| บทคัดย่อ/คำอธิบาย | : | © 2016 IEEE. Implementing game-elements could be beneficial for both participant motivation and performance or outcome. Thus, several researches have argued that the value of gamification could come at a cost to experience or reliability of the task. However, there are only a few studies focusing on game elements and their effect on user performance. In our research, in a set of studies we examined the effects of cooperation, leader boards and awarding badges-basic elements of gamification-by the application of a serious game called Aqua Republica, developed in collaboration with the UNEP-DHI Centre. The experiment design was based on a performance comparison between a 'Gamified' group and a 'Non-Gamified' group playing Aqua Republica with different gamification environment settings. The indicators of the experiments directly measured the actual use in terms of numerical indicators and self-report. In addition, we have found that using leveling and achievement for the 'Gamified' group resulted in a slightly higher performance compared to the 'Non-Gamified' group. The overall performance was higher throughout the whole session in the 'Gamified' group. |
| บรรณานุกรม | : |
Sureephong P. , Puritat K. , Chernbumroong S. . (2560). Enhancing user performance and engagement through gamification: Case study of aqua republica.
เชียงใหม่ : มหาวิทยาลัยเชียงใหม่ . Sureephong P. , Puritat K. , Chernbumroong S. . 2560. "Enhancing user performance and engagement through gamification: Case study of aqua republica".
เชียงใหม่ : มหาวิทยาลัยเชียงใหม่ . Sureephong P. , Puritat K. , Chernbumroong S. . "Enhancing user performance and engagement through gamification: Case study of aqua republica."
เชียงใหม่ : มหาวิทยาลัยเชียงใหม่ , 2560. Print. Sureephong P. , Puritat K. , Chernbumroong S. . Enhancing user performance and engagement through gamification: Case study of aqua republica. เชียงใหม่ : มหาวิทยาลัยเชียงใหม่ ; 2560.
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