| ชื่อเรื่อง | : | A Game AI production shell framework : generating AI opponents for geomorphic-isometric strategy games via modeling of expert payer intuition |
| นักวิจัย | : | Chiou, Andrew. |
| คำค้น | : | Computer games , Intuition (Computer system) , Human-computer interaction. , Software engineering. , Applied research. , 970108 Expanding Knowledge in the Information and Computing Sciences. , 080110 Simulation and Modelling. , 080108 Neural, Evolutionary and Fuzzy Computation. , Game AI -- AI shell -- Tabletop games -- Board games |
| หน่วยงาน | : | Central Queensland University, Australia |
| ผู้ร่วมงาน | : | - |
| ปีพิมพ์ | : | 2551 |
| อ้างอิง | : | http://hdl.cqu.edu.au/10018/27677 , cqu:4243 |
| ที่มา | : | Chiou, A 2008, 'A game AI production shell framework: generating AI opponents for geomorphic-isometric strategy games via modeling of expert player intuition', Australian Journal of Intelligent Information Processing Systems, vol. 9, no. 4, pp. 50-57. |
| ความเชี่ยวชาญ | : | - |
| ความสัมพันธ์ | : | Australian journal of intelligent information processing systems. Canberra. : Australian National University, 2008. Vol 9, no.4 (2008), p. 50-57 8 pages Refereed 1321-2133 , ACQUIRE [electronic resource] : Central Queensland University Institutional Repository. |
| ขอบเขตของเนื้อหา | : | - |
| บทคัดย่อ/คำอธิบาย | : | One of the most challenging aspects of game AI implementation in computer games is in the production of artificial opponents that can demonstrate human-intuitive strategic skills. In this paper, the need and requirements for a quick and efficient method to capture these skills are identified. Based on these requirements, a framework for a game AI shell is proposed. A case study is presented to demonstrate the workability of the framework by employing a prototype shell to generate a game AI middleware for a tabletop strategy-base game. |
| บรรณานุกรม | : |
Chiou, Andrew. . (2551). A Game AI production shell framework : generating AI opponents for geomorphic-isometric strategy games via modeling of expert payer intuition.
กรุงเทพมหานคร : Central Queensland University, Australia. Chiou, Andrew. . 2551. "A Game AI production shell framework : generating AI opponents for geomorphic-isometric strategy games via modeling of expert payer intuition".
กรุงเทพมหานคร : Central Queensland University, Australia. Chiou, Andrew. . "A Game AI production shell framework : generating AI opponents for geomorphic-isometric strategy games via modeling of expert payer intuition."
กรุงเทพมหานคร : Central Queensland University, Australia, 2551. Print. Chiou, Andrew. . A Game AI production shell framework : generating AI opponents for geomorphic-isometric strategy games via modeling of expert payer intuition. กรุงเทพมหานคร : Central Queensland University, Australia; 2551.
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